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Abductive reasoning (also called abduction, abductive inference, or retroduction) is a form of logical inference formulated and advanced by American philosopher Charles Sanders Peirce beginning in the last third of the 19th century. It starts with an observation or set of observations and then seeks to find the simplest and most likely conclusion from the observations. This process, unlike deductive reasoning, yields a plausible conclusion but does not positively verify it. Abductive conclusions are thus qualified as having a remnant of uncertainty or doubt, which is expressed in retreat terms such as “best available” or “most likely”. One can understand abductive reasoning as inference to the best explanation, although not all usages of the terms abduction and inference to the best explanation are exactly equivalent.
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An academic degree is a qualification awarded to students upon successful completion of a course of study in higher education, usually at a college or university. These institutions commonly offer degrees at various levels, usually including bachelor’s, master’s and doctorates, often alongside other academic certificates and professional degrees. The most common undergraduate degree is the bachelor’s degree, although in some countries there are lower level higher education qualifications that are also titled degrees (e.g. associate degrees and foundation degrees).
An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary or tertiary higher learning, research, or honorary membership. Academia is the worldwide group composed of professors and researchers at institutes of higher learning.
The name traces back to Plato’s school of philosophy, founded approximately 385 BC at Akademia, a sanctuary of Athena, the goddess of wisdom and skill, north of Athens, Greece.
Accounting or accountancy is the measurement, processing, and communication of financial and non financial information about economic entities such as businesses and corporations. Accounting, which has been called the “language of business”, measures the results of an organization’s economic activities and conveys this information to a variety of users, including investors, creditors, management, and regulators. Practitioners of accounting are known as accountants. The terms “accounting” and “financial reporting” are often used as synonyms.
Accounting can be divided into several fields including financial accounting, management accounting, external auditing, tax accounting and cost accounting. Accounting information systems are designed to support accounting functions and related activities. Financial accounting focuses on the reporting of an organization’s financial information, including the preparation of financial statements, to the external users of the information, such as investors, regulators and suppliers; and management accounting focuses on the measurement, analysis and reporting of information for internal use by management. The recording of financial transactions, so that summaries of the financials may be presented in financial reports, is known as bookkeeping, of which double-entry bookkeeping is the most common system.
Acoustics is a branch of physics that deals with the study of mechanical waves in gases, liquids, and solids including topics such as vibration, sound, ultrasound and infrasound. A scientist who works in the field of acoustics is an acoustician while someone working in the field of acoustics technology may be called an acoustical engineer. The application of acoustics is present in almost all aspects of modern society with the most obvious being the audio and noise control industries.
Active listening is a technique of careful listening and observation of non-verbal cues, with feedback in the form of accurate paraphrasing, that is used in counseling, training, and solving disputes or conflicts. It requires the listener to pay attention, understand, respond and remember what is being said in the context of intonation, timing, and non-verbal cues (body language). This differs from other listening techniques like reflective listening and empathic listening.
Reflective listening is a communication strategy involving seeking to understand a speaker’s idea, then offering the idea back to the speaker, to confirm the idea has been understood correctly. Empathic listening is about giving people an outlet for their emotions before being able to be more open, sharing experiences and being able to accept new perspectives on troubled topics that cause emotional suffering. Listening skills may establish flow rather than closed mindedness.
An actor is a person who portrays a character in a performance (also actress; see below). The actor performs “in the flesh” in the traditional medium of the theatre or in modern media such as film, radio, and television. The analogous Greek term is ὑποκριτής (hupokritḗs), literally “one who answers”. The actor’s interpretation of their role—the art of acting—pertains to the role played, whether based on a real person or fictional character. This can also be considered an “actor’s role,” which was called this due to scrolls being used in the theaters. Interpretation occurs even when the actor is “playing themselves”, as in some forms of experimental performance art.
Formerly, in ancient Greece and Rome, the medieval world, and the time of William Shakespeare, only men could become actors, and women’s roles were generally played by men or boys. While Ancient Rome did allow female stage performers, only a small minority of them were given speaking parts. The commedia dell’arte of Italy, however, allowed professional women to perform early on: Lucrezia Di Siena, whose name is on a contract of actors from 10 October 1564, has been referred to as the first Italian actress known by name, with Vincenza Armani and Barbara Flaminia as the first primadonnas and the first well documented actresses in Italy (and Europe). After the English Restoration of 1660, women began to appear on stage in England. In modern times, particularly in pantomime and some operas, women occasionally play the roles of boys or young men.
Actuarial science is the discipline that applies mathematical and statistical methods to assess risk in insurance, finance, and other industries and professions. More generally, actuaries apply rigorous mathematics to model matters of uncertainty.
Actuaries are professionals trained in this discipline. In many countries, actuaries must demonstrate their competence by passing a series of rigorous professional examinations.
Management of organizations Edit
Management, the act of directing people towards accomplishing a goal
Administration (government), management in or of government
Academic administration, a branch of an academic institution responsible for the maintenance and supervision of the institution
Arts administration, a field that concerns business operations around an art organization
Business administration, the performance or management of business operations
Bachelor of Business Administration, bachelor’s degree in commerce and Business administration
Master of Business Administration, master’s degree in Business administration
Doctor of Business Administration, doctoral degree
Central administration, the highest administrative department of an organization
Engineering administration, a branch of Engineering
Health administration, a field relating to leadership, management and administration of public health systems, hospitals and hospital networks
Military administration, the techniques and systems used by military services involved in the management of the armed forces
Public administration, advancement and implementation of government policy, or the management of public programs
Bachelor of Public Administration, bachelor’s degree in Public administration
Master of Public Administration, master’s degree in Public administration
Doctor of Public Administration, doctoral degree
Administration (law), whereby an insolvent company can continue trading under supervision
Administration (British football), reorganisation of a British football club’s financial affairs that occurs when the club cannot pay its debts
Administration in United Kingdom law
A person responsible for providing various kinds of administrative assistance is called an administrative assistant (admin assistant) or sometimes an administrative support specialist.
Admin assistants perform clerical duties in nearly every industry. Some administrative assistants, like those in the legal industry, may be more specialized than others. Most administrative assistant duties revolve around managing and distributing information within an office. This generally includes answering phones, taking memos and maintaining files. Administrative assistants may also be in charge of sending and receiving correspondence, as well as greeting clients and customers.
Administrative divisions of Poland
The administrative division of Poland since 1999 has been based on three levels of subdivision. The territory of Poland is divided into voivodeships (provinces); these are further divided into powiats (counties or districts), and these in turn are divided into gminas (communes or municipalities). Major cities normally have the status of both gmina and powiat. Poland currently has 16 voivodeships, 380 powiats (including 66 cities with powiat status), and 2,478 gminas.
The current system was introduced pursuant to a series of acts passed by the Polish parliament in 1998, and came into effect on 1 January 1999. Previously (in the period from 1975 to 1998) there had been 49 smaller voivodeships, and no powiats (see subdivisions of the Polish People’s Republic). The reform created 16 larger voivodeships (largely based on and named after historical regions) and reintroduced powiats.
Admiration is a social emotion felt by observing people of competence, talent, or skill exceeding standards. Admiration facilitates social learning in groups. Admiration motivates self-improvement through learning from role-models.
Sara Algoe and Jonathan Haidt include admiration in the category of other-praising emotions, alongside awe, elevation, and gratitude. They propose that admiration is the emotion we feel towards non-moral excellence (i.e., witnessing an act of excellent skill), while elevation is the emotion we feel towards moral excellence (i.e., witnessing someone perform an act of exceeding virtue). Other authors term both these emotions as admiration, distinguishing between admiration for skill and admiration for virtue. Richard Smith categorises admiration as an other-focused assimilative emotion, leading people to aspire to be like (assimilate to) those they admire. He contrasts admiration with envy (an other-focused contrastive emotion), proposing that envy leads us to feel frustrated about the competence of others, while admiration is uplifting and motivating.
Biologically, an adult is an organism that has reached sexual maturity. In human context, the term adult has meanings associated with social and legal concepts. In contrast to a “minor”, a legal adult is a person who has attained the age of majority and is therefore regarded as independent, self-sufficient, and responsible. The typical age of attaining legal adulthood is 18, although definition may vary by legal rights, country, and psychological development.
Human adulthood encompasses psychological adult development. Definitions of adulthood are often inconsistent and contradictory; a person may be biologically an adult, and have adult behavior but still be treated as a child if they are under the legal age of majority. Conversely, one may legally be an adult but possess none of the maturity and responsibility that may define an adult character.
In different cultures there are events that relate passing from being a child to becoming an adult or coming of age. This often encompasses the passing a series of tests to demonstrate that a person is prepared for adulthood, or reaching a specified age, sometimes in conjunction with demonstrating preparation. Most modern societies determine legal adulthood based on reaching a legally specified age without requiring a demonstration of physical maturity or preparation for adulthood.
Advertising is a marketing communication that employs an openly sponsored, non-personal message to promote or sell a product, service or idea. Sponsors of advertising are typically businesses wishing to promote their products or services. Advertising is differentiated from public relations in that an advertiser pays for and has control over the message. It differs from personal selling in that the message is non-personal, i.e., not directed to a particular individual. Advertising is communicated through various mass media, including traditional media such as newspapers, magazines, television, radio, outdoor advertising or direct mail; and new media such as search results, blogs, social media, websites or text messages. The actual presentation of the message in a medium is referred to as an advertisement: advert or ad for short.
Aerobic exercise (also known as cardio) is physical exercise of low to high intensity that depends primarily on the aerobic energy-generating process. “Aerobic” means “relating to, involving, or requiring free oxygen”, and refers to the use of oxygen to adequately meet energy demands during exercise via aerobic metabolism. Generally, light-to-moderate intensity activities that are sufficiently supported by aerobic metabolism can be performed for extended periods of time. What is generally called aerobic exercise might be better termed “solely aerobic”, because it is designed to be low-intensity enough so that all carbohydrates are aerobically turned into energy. When practiced in this way, examples of cardiovascular or aerobic exercise are medium to long distance running or jogging, swimming, cycling, and walking.
Aesthetics, or esthetics (/ɛsˈθɛtɪks, iːs-, æs-/), is a branch of philosophy that deals with the nature of beauty and taste, as well as the philosophy of art (its own area of philosophy that comes out of aesthetics). It examines subjective and sensori-emotional values, or sometimes called judgments of sentiment and taste.
Aesthetics covers both natural and artificial sources of aesthetic experience and judgment. It considers what happens in our minds when we engage with aesthetic objects or environments such as in viewing visual art, listening to music, reading poetry, experiencing a play, exploring nature, and so on. The philosophy of art specifically studies how artists imagine, create, and perform works of art, as well as how people use, enjoy, and criticize their art. It deals with how one feels about art in general, why they like some works of art and not others, and how art can affect our moods or even our beliefs. Both aesthetics generally and philosophy of art especially ask questions like “What is art?,” “What is a work of art?,” and “What makes good art?”
Scholars in the field have defined aesthetics as “critical reflection on art, culture and nature”. In modern English, the term “aesthetic” can also refer to a set of principles underlying the works of a particular art movement or theory (one speaks, for example, of a Renaissance aesthetic).
Affect, in psychology, refers to the underlying affective experience of feeling, emotion or mood.
Affection or fondness is a “disposition or state of mind or body” that is often associated with a feeling or type of love. It has given rise to a number of branches of philosophy and psychology concerning emotion, disease, influence, and state of being. “Affection” is popularly used to denote a feeling or type of love, amounting to more than goodwill or friendship. Writers on ethics generally use the word to refer to distinct states of feeling, both lasting and spasmodic. Some contrast it with passion as being free from the distinctively sensual element.
Even a very simple demonstration of affection can have a broad variety of emotional reactions, from embarrassment, to disgust, pleasure, and annoyance. It also has a different physical effect on the giver and the receiver.
Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While some core ideas in the field may be traced as far back as to early philosophical inquiries into emotion, the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing and her book Affective Computing published by MIT Press. One of the motivations for the research is the ability to give machines emotional intelligence, including to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.
Affective neuroscience is the study of the neural mechanisms of emotion. This interdisciplinary field combines neuroscience with the psychological study of personality, emotion, and mood. The putative existence of ‘basic emotions’ and their defining attributes represents a long lasting and yet unsettled issue in psychology.
Affective neuroscience developed at a time when cognitive neuroscience focused on non-emotional cognition, such as attention or memory. It might be called the cognitive neuroscience of emotions.
Affective science is the scientific study of emotion or affect. This includes the study of emotion elicitation, emotional experience and the recognition of emotions in others. Of particular relevance are the nature of feeling, mood, emotionally-driven behaviour, decision-making, attention and self-regulation, as well as the underlying physiology and neuroscience of the emotions.
Age of majority
The age of majority is the threshold of adulthood as recognized or declared in law. It is the moment when minors cease to be considered such and assume legal control over their persons, actions, and decisions, thus terminating the control and legal responsibilities of their parents or guardian over them. Most countries set the age of majority at 18, but some jurisdictions have a higher age and others lower. The word majority here refers to having greater years and being of full age as opposed to minority, the state of being a minor. The law in a given jurisdiction may not actually use the term “age of majority”. The term typically refers to a collection of laws bestowing the status of adulthood. Those under the age of majority are referred to as minors and may be legally denied certain privileges such as voting, buying and drinking alcoholic beverages, buying tobacco or cannabis products, gambling, marrying, buying or owning firearms, owning property, entering into binding contracts, or getting full driving privileges.
Agricultural science is a broad multidisciplinary field of biology that encompasses the parts of exact, natural, economic and social sciences that are used in the practice and understanding of agriculture. Professionals of the agricultural science are called agricultural scientists or agriculturists.
Agriculture is the science, art and practice of cultivating plants and livestock. Agriculture was the key development in the rise of sedentary human civilization, whereby farming of domesticated species created food surpluses that enabled people to live in cities. The history of agriculture began thousands of years ago. After gathering wild grains beginning at least 105,000 years ago, nascent farmers began to plant them around 11,500 years ago. Pigs, sheep, and cattle were domesticated over 10,000 years ago. Plants were independently cultivated in at least 11 regions of the world. Industrial agriculture based on large-scale monoculture in the twentieth century came to dominate agricultural output, though about 2 billion people still depended on subsistence agriculture.
An aircraft pilot or aviator is a person who controls the flight of an aircraft by operating its directional flight controls. Some other aircrew members, such as navigators or flight engineers, are also considered aviators, because they are involved in operating the aircraft’s navigation and engine systems. Other aircrew members, such as drone operators, flight attendants, mechanics and ground crew, are not classified as aviators.
In recognition of the pilots’ qualifications and responsibilities, most militaries and many airlines worldwide award aviator badges to their pilots.
Alertness is the state of active attention by high sensory awareness such as being watchful and prompt to meet danger or emergency, or being quick to perceive and act. It is related to psychology as well as to physiology. A lack of alertness is a symptom of a number of conditions, including narcolepsy, attention deficit disorder, chronic fatigue syndrome, depression, Addison’s disease, or sleep deprivation. Pronounced lack of alertness can be graded as an altered level of consciousness. The word is formed from “alert”, which comes from the Italian “all’erta” (on the watch, literally, on the height; 1618)
Altruism is the principle and moral practice of concern for happiness of other human beings or other animals, resulting in a quality of life both material and spiritual. It is a traditional virtue in many cultures and a core aspect of various religious traditions and secular worldviews, though the concept of “others” toward whom concern should be directed can vary among cultures and religions. In an extreme case, altruism may become a synonym of selflessness, which is the opposite of selfishness.
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Amusement, from the old French à muser – to put into a stupid stare, is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an “epistemological” emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling.
Anatomy (Greek anatomē, ‘dissection’) is the branch of biology concerned with the study of the structure of organisms and their parts. Anatomy is a branch of natural science which deals with the structural organization of living things. It is an old science, having its beginnings in prehistoric times. Anatomy is inherently tied to developmental biology, embryology, comparative anatomy, evolutionary biology, and phylogeny as these are the processes by which anatomy is generated, both over immediate and long-term timescales. Anatomy and physiology, which study the structure and function of organisms and their parts respectively, make a natural pair of related disciplines, and are often studied together. Human anatomy is one of the essential basic sciences that are applied in medicine.
Andrology (from Ancient Greek: ἀνήρ, anēr, genitive ἀνδρός, andros, “man”; and -λογία, -logia) is the medical specialty that deals with male health, particularly relating to the problems of the male reproductive system and urological problems that are unique to men. It is the counterpart to gynaecology, which deals with medical issues which are specific to female health, especially reproductive and urologic health.
Anger, also known as wrath or rage, is an intense emotional state involving a strong uncomfortable and non-cooperative response to a perceived provocation, hurt or threat.
A person experiencing anger will often experience physical effects, such as increased heart rate, elevated blood pressure, and increased levels of adrenaline and noradrenaline. Some view anger as an emotion which triggers part of the fight or flight response. Anger becomes the predominant feeling behaviorally, cognitively, and physiologically when a person makes the conscious choice to take action to immediately stop the threatening behavior of another outside force. The English term originally comes from the term anger of Old Norse language.
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Animals (also called Metazoa) are multicellular eukaryotic organisms that form the biological kingdom Animalia. With few exceptions, animals consume organic material, breathe oxygen, are able to move, can reproduce sexually, and grow from a hollow sphere of cells, the blastula, during embryonic development. Over 1.5 million living animal species have been described—of which around 1 million are insects—but it has been estimated there are over 7 million animal species in total. Animals range in length from 8.5 micrometres (0.00033 in) to 33.6 metres (110 ft). They have complex interactions with each other and their environments, forming intricate food webs. The kingdom Animalia includes humans. The scientific study of nonhuman animals is known as zoology.
Animal cognition encompasses the mental capacities of non-human animals. The study of animal conditioning and learning used in this field was developed from comparative psychology. It has also been strongly influenced by research in ethology, behavioral ecology, and evolutionary psychology; the alternative name cognitive ethology is sometimes used. Many behaviors associated with the term animal intelligence are also subsumed within animal cognition.
Researchers have examined animal cognition in mammals (especially primates, cetaceans, elephants, dogs, cats, pigs, horses, cattle, raccoons, and rodents), birds (including parrots, fowl, corvids, and pigeons), reptiles (lizards, snakes, and turtles), fish and invertebrates (including cephalopods, spiders, and insects).
Animal training is the act of teaching animals specific responses to specific conditions or stimuli. Training may be for purposes such as companionship, detection, protection, and entertainment. The type of training an animal receives will vary depending on the training method used, and the purpose for training the animal. For example, a seeing eye dog will be trained to achieve a different goal than a wild animal in a circus.
Anthropology is the scientific study of humanity, concerned with human behavior, human biology, and societies, in both the present and past, including past human species. Social anthropology studies patterns of behaviour, while cultural anthropology studies cultural meaning, including norms and values. Linguistic anthropology studies how language influences social life. Biological or physical anthropology studies the biological development of humans. Visual anthropology, which is usually considered to be a part of social anthropology, can mean both ethnographic film (where photography, film, and new media are used for study) as well as the study of “visuals”, including art, visual images, cinema etc. Oxford Bibliographies describes visual anthropology as “the anthropological study of the visual and the visual study of the anthropological”.
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Anxiety is an emotion characterized by an unpleasant state of inner turmoil, often accompanied by nervous behavior such as pacing back and forth, somatic complaints, and rumination. It includes subjectively unpleasant feelings of dread over anticipated events.
Anxiety is a feeling of uneasiness and worry, usually generalized and unfocused as an overreaction to a situation that is only subjectively seen as menacing. It is often accompanied by muscular tension, restlessness, fatigue and problems in concentration. Anxiety is closely related to fear, which is a response to a real or perceived immediate threat; anxiety involves the expectation of future threat. People facing anxiety may withdraw from situations which have provoked anxiety in the past.
Anxiety disorders differ from developmentally normative fear or anxiety by being excessive or persisting beyond developmentally appropriate periods. They differ from transient fear or anxiety, often stress-induced, by being persistent (e.g., typically lasting 6 months or more), although the criterion for duration is intended as a general guide with allowance for some degree of flexibility and is sometimes of shorter duration in children.
An apartment (American English), or flat (British English, Indian English), is a self-contained housing unit (a type of residential real estate) that occupies only part of a building, generally on a single story. There are many names for these overall buildings, see below. The housing tenure of apartments also varies considerably, from large-scale public housing, to owner occupancy within what is legally a condominium (strata title or commonhold), to tenants renting from a private landlord (see leasehold estate).
Apathy is a lack of feeling, emotion, interest, or concern about something. It is a state of indifference, or the suppression of emotions such as concern, excitement, motivation, or passion. An apathetic individual has an absence of interest in or concern about emotional, social, spiritual, philosophical, virtual, or physical life and the world.
Appetite is the desire to eat food, sometimes due to hunger. Appealing foods can stimulate appetite even when hunger is absent, although appetite can be greatly reduced by satiety. Appetite exists in all higher life-forms, and serves to regulate adequate energy intake to maintain metabolic needs. It is regulated by a close interplay between the digestive tract, adipose tissue and the brain. Appetite has a relationship with every individual’s behavior. Appetitive behaviour also known as approach behaviour, and consummatory behaviour, are the only processes that involve energy intake, whereas all other behaviours affect the release of energy. When stressed, appetite levels may increase and result in an increase of food intake. Decreased desire to eat is termed anorexia, while polyphagia (or “hyperphagia”) is increased eating. Dysregulation of appetite contributes to anorexia nervosa, bulimia nervosa, cachexia, overeating, and binge eating disorder.
The applied arts are all the arts that apply design and decoration to everyday and essentially practical objects in order to make them aesthetically pleasing. The term is used in distinction to the fine arts, which are those that produce objects with no practical use, whose only purpose is to be beautiful or stimulate the intellect in some way. In practice, the two often overlap. Applied arts largely overlaps with decorative arts, and the modern making of applied art is usually called design.
An appraiser (from Latin appretiare, “to value”), is a person that develops an opinion of the market value or other value of a product, most notably real estate.
The current definition of “appraiser” according to the Uniform Standards of Professional Appraisal Practice (USPAP) is: “One who is expected to perform valuation services competently and in a manner that is independent, impartial and objective.” USPAP further comments on this definition: “Such expectation occurs when individuals, either by choice or by requirement placed upon them or upon the service they provide by law, regulation, or agreement with the client or intended users, represent that they comply.”
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
Arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located amusement arcades alongside other kinds of arcade games. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.
Early prototypical entries Galaxy Game and Computer Space in 1971 established the principle operations for arcade games, while Atari’s Pong in 1972 is recognizes as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of debate but ranging from the late 1970s to mid-1980s, and which included games such as Space Invaders, Pac-Man, and Donkey Kong. The arcade industry had somewhat of a resurgence from the early 1990s to mid-2000s, with games such as Street Fighter II, Mortal Kombat, and Dance Dance Revolution, but ultimately declined in the Western world as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and Korea retain a strong arcade industry in the present day.
Archaeology or archeology[a] is the study of human activity through the recovery and analysis of material culture. Archaeology is often considered a branch of socio-cultural anthropology, but archaeologists also draw from biological, geological, and environmental systems through their study of the past. The archaeological record consists of artifacts, architecture, biofacts or ecofacts and cultural landscapes. Archaeology can be considered both a social science and a branch of the humanities. In Europe it is often viewed as either a discipline in its own right or a sub-field of other disciplines, while in North America archaeology is a sub-field of anthropology.
The concept of an archetype (/ˈɑːrkɪtaɪp/; from Greek: ἄρχω, árkhō, ‘to begin’ + τῠ́πος, túpos, ‘sort, type’) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be:
a statement, pattern of behavior, prototype, “first” form, or a main model that other statements, patterns of behavior, and objects copy, emulate, or “merge” into. Informal synonyms frequently used for this definition include “standard example,” “basic example,” and the longer-form “archetypal example;” mathematical archetypes often appear as “canonical examples.”
the Platonic concept of pure form, believed to embody the fundamental characteristics of a thing.
a collectively-inherited unconscious idea, pattern of thought, image, etc., that is universally present, in individual psyches, as in Jungian psychology
a constantly-recurring symbol or motif in literature, painting, or mythology. This definition refers to the recurrence of characters or ideas sharing similar traits throughout various, seemingly unrelated cases in classic storytelling, media, etc. This usage of the term draws from both comparative anthropology and from Jungian archetypal theory.
Archetypes are also very close analogies to instincts, in that, long before any consciousness develops, it is the impersonal and inherited traits of human beings that present and motivate human behavior. They also continue to influence feelings and behavior even after some degree of consciousness developed later on.
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An architect is a person who plans, designs and oversees the construction of buildings. To practice architecture means to provide services in connection with the design of buildings and the space within the site surrounding the buildings that have human occupancy or use as their principal purpose. Etymologically, the term architect derives from the Latin architectus, which derives from the Greek (arkhi-, chief + tekton, builder), i.e., chief builder.
The professional requirements for architects vary from place to place. An architect’s decisions affect public safety, and thus the architect must undergo specialized training consisting of advanced education and a practicum (or internship) for practical experience to earn a license to practice architecture. Practical, technical, and academic requirements for becoming an architect vary by jurisdiction, though the formal study of architecture in academic institutions has played a pivotal role in the development of the profession as a whole.
Architectural engineering, also known as building engineering or architecture engineering, is an engineering discipline that deals with the technological aspects and multi-disciplinary approach to planning, design, construction and operation of buildings, such as analysis and integrated design of environmental systems (energy conservation, HVAC, plumbing, lighting, fire protection, acoustics, vertical and horizontal transportation, electrical power systems), structural systems, behavior and properties of building components and materials, and construction management.
Architecture (Latin architectura, from the Greek ἀρχιτέκτων arkhitekton “architect”, from ἀρχι- “chief” and τέκτων “creator”) is both the process and the product of planning, designing, and constructing buildings or other structures. Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements.
The practice, which began in the prehistoric era, has been used as a way of expressing culture for civilizations on all seven continents. For this reason, architecture is considered to be a form of art. Texts on architecture have been written since ancient time. The earliest surviving text on architectural theory is the 1st century AD treatise De architectura by the Roman architect Vitruvius, according to whom a good building embodies firmitas, utilitas, and venustas (durability, utility, and beauty). Centuries later, Leon Battista Alberti developed his ideas further, seeing beauty as an objective quality of buildings to be found in their proportions. Giorgio Vasari wrote Lives of the Most Excellent Painters, Sculptors, and Architects and put forward the idea of style in the arts in the 16th century. In the 19th century, Louis Sullivan declared that “form follows function”. “Function” began to replace the classical “utility” and was understood to include not only practical but also aesthetic, psychological and cultural dimensions. The idea of sustainable architecture was introduced in the late 20th century.
Archival science, or archival studies, is the study and theory of building and curating archives, which are collections of documents, recordings and data storage devices.
To build and curate an archive, one must acquire and evaluate recorded materials, and be able to access them later. To this end, archival science seeks to improve methods for appraising, storing, preserving, and cataloging recorded materials.
An archival record preserves data that is not intended to change. In order to be of value to society, archives must be trustworthy. Therefore, an archivist has a responsibility to authenticate archival materials, such as historical documents, and to ensure their reliability, integrity, and usability. Archival records must be what they claim to be; accurately represent the activity they were created for; present a coherent picture through an array of content; and be in usable condition in an accessible location.
An archive curator is called an archivist; the curation of an archive is called archive administration.
An archive is an accumulation of historical records – in any media – or the physical facility in which they are located. Archives contain primary source documents that have accumulated over the course of an individual or organization’s lifetime, and are kept to show the function of that person or organization. Professional archivists and historians generally understand archives to be records that have been naturally and necessarily generated as a product of regular legal, commercial, administrative, or social activities. They have been metaphorically defined as “the secretions of an organism”, and are distinguished from documents that have been consciously written or created to communicate a particular message to posterity.
An archivist is an information professional who assesses, collects, organizes, preserves, maintains control over, and provides access to records and archives determined to have long-term value. The records maintained by an archivist can consist of a variety of forms, including letters, diaries, logs, other personal documents, government documents, sound and/or picture recordings, digital files, or other physical objects.
Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author’s imaginative, conceptual ideas, or technical skill, intended to be appreciated for their beauty or emotional power. Other activities related to the production of works of art include the criticism of art, the study of the history of art, and the aesthetic dissemination of art. The three classical branches of art are painting, sculpture and architecture. Music, theatre, film, dance, and other performing arts, as well as literature and other media such as interactive media, are included in a broader definition of the arts. Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts.
An art exhibition is traditionally the space in which art objects (in the most general sense) meet an audience. The exhibit is universally understood to be for some temporary period unless, as is rarely true, it is stated to be a “permanent exhibition”. In American English, they may be called “exhibit”, “exposition” (the French word) or “show”. In UK English, they are always called “exhibitions” or “shows”, and an individual item in the show is an “exhibit”.
Such expositions may present pictures, drawings, video, sound, installation, performance, interactive art, new media art or sculptures by individual artists, groups of artists or collections of a specific form of art.
The art works may be presented in museums, art halls, art clubs or private art galleries, or at some place the principal business of which is not the display or sale of art, such as a coffeehouse. An important distinction is noted between those exhibits where some or all of the works are for sale, normally in private art galleries, and those where they are not. Sometimes the event is organized on a specific occasion, like a birthday, anniversary or commemoration.
An art gallery is a room or a building in which visual art is displayed. Among the reasons art may be displayed are aesthetic enjoyment, cultural enrichment, or for marketing purposes. While “gallery” continues to be used in the name of institutions for the study, preservation, and restoration as well as the display of art, these additional functions identify the institution as an Art museum. Most art galleries open to the public are commercial enterprises for the sale of artwork, others may be part of art cooperatives or non-profit organizations. As part of the art world, art galleries play an important role in maintaining the network of connections that define fine art.
Artificial general intelligence
Artificial general intelligence (AGI) is the hypothetical ability of an intelligent agent to understand or learn any intellectual task that a human being can. It is a primary goal of some artificial intelligence research and a common topic in science fiction and futures studies. AGI can also be referred to as strong AI, full AI, or general intelligent action. Some academic sources reserve the term “strong AI” for computer programs that can experience sentience, self-awareness and consciousness. Today’s AI is speculated to be decades away from AGI.
In contrast to strong AI, weak AI (also called narrow AI) is not intended to perform human-like cognitive abilities and personality; rather, weak AI is limited to the use of software to study or accomplish specific pre-learned problem solving or reasoning tasks (expert systems).
As of 2017, over forty organizations are actively researching AGI.
Artificial intelligence (AI) is intelligence demonstrated by machines, unlike the natural intelligence displayed by humans and animals, which involves consciousness and emotionality. The distinction between the former and the latter categories is often revealed by the acronym chosen. ‘Strong’ AI is usually labelled as artificial general intelligence (AGI) while attempts to emulate ‘natural’ intelligence have been called artificial biological intelligence (ABI). Leading AI textbooks define the field as the study of “intelligent agents”: any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term “artificial intelligence” is often used to describe machines that mimic “cognitive” functions that humans associate with the human mind, such as “learning” and “problem solving”.
As machines become increasingly capable, tasks considered to require “intelligence” are often removed from the definition of AI, a phenomenon known as the AI effect. A quip in Tesler’s Theorem says “AI is whatever hasn’t been done yet.” For instance, optical character recognition is frequently excluded from things considered to be AI, having become a routine technology. Modern machine capabilities generally classified as AI include successfully understanding human speech, competing at the highest level in strategic game systems (such as chess and Go), and also imperfect-information games like poker, self-driving cars, intelligent routing in content delivery networks, and military simulations.
Artificial neural network
Artificial neural networks (ANNs), usually simply called neural networks (NNs), are computing systems vaguely inspired by the biological neural networks that constitute animal brains.
An artisan (from French: artisan, Italian: artigiano) is a skilled craft worker who makes or creates material objects partly or entirely by hand. These objects may be functional or strictly decorative, for example furniture, decorative art, sculpture, clothing, food items, household items and tools and mechanisms such as the handmade clockwork movement of a watchmaker. Artisans practice a craft and may through experience and aptitude reach the expressive levels of an artist.
An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, the term is also often used in the entertainment business, especially in a business context, for musicians and other performers (although less often for actors). “Artiste” (the French for artist) is a variant used in English in this context, but this use has become rare. Use of the term “artist” to describe writers is valid, but less common, and mostly restricted to contexts like that used in criticism.
The arts refers to the theory, human application and physical expression of creativity found in human cultures and societies through skills and imagination in order to produce objects, environments and experiences. Major constituents of the arts include visual arts (including architecture, ceramics, drawing, filmmaking, painting, photography, and sculpting), literary arts (including fiction, drama, poetry, and prose), performing arts (including dance, music, and theatre), and culinary arts (including cooking, chocolate making and winemaking).
Association football, more commonly known as simply football or soccer, is a team sport played with a spherical ball between two teams of 11 players. It is played by approximately 250 million players in over 200 countries and dependencies, making it the world’s most popular sport. The game is played on a rectangular field called a pitch with a goal at each end. The object of the game is to outscore the opposition by moving the ball beyond the goal line into the opposing goal. The team with the higher number of goals wins the game.
Astronomy (from Greek: ἀστρονομία, literally meaning the science that studies the laws of the stars) is a natural science that studies celestial objects and phenomena. It uses mathematics, physics, and chemistry in order to explain their origin and evolution. Objects of interest include planets, moons, stars, nebulae, galaxies, and comets. Relevant phenomena include supernova explosions, gamma ray bursts, quasars, blazars, pulsars, and cosmic microwave background radiation. More generally, astronomy studies everything that originates outside Earth’s atmosphere. Cosmology is a branch of astronomy that studies the universe as a whole.
Attachment theory is a psychological, evolutionary and ethological theory concerning relationships between humans. The most important tenet is that young children need to develop a relationship with at least one primary caregiver for normal social and emotional development. The theory was formulated by psychiatrist and psychoanalyst John Bowlby.
Attention is the behavioral and cognitive process of selectively concentrating on a discrete aspect of information, whether considered subjective or objective, while ignoring other perceivable information. It is a state of arousal. As William James (1890) wrote, “[Attention] is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence.” Attention has also been described as the allocation of limited cognitive processing resources.
In psychology, attitude is a psychological construct, a mental and emotional entity that inheres in, or characterizes a person. They are complex and are an acquired state through experiences. It is an individual’s predisposed state of mind regarding a value and it is precipitated through a responsive expression towards oneself, a person, place, thing, or event (the attitude object) which in turn influences the individual’s thought and action. Prominent psychologist Gordon Allport described this latent psychological construct as “the most distinctive and indispensable concept in contemporary social psychology.” Attitude can be formed from a person’s past and present. Key topics in the study of attitudes include attitude strength, attitude change, consumer behavior, and attitude-behavior relationships.
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An auction is usually a process of buying and selling goods or services by offering them up for bid, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition exist and are described in the section about different types. The branch of economic theory dealing with auction types and participants’ behavior in auctions is called auction theory.
The open ascending price auction is arguably the most common form of auction in use throughout history. Participants bid openly against one another, with each subsequent bid required to be higher than the previous bid. An auctioneer may announce prices, bidders may call out their bids themselves or have a proxy call out a bid on their behalf, or bids may be submitted electronically with the highest current bid publicly displayed.
Auctions were and are applied for trade in diverse contexts. These contexts are antiques, paintings, rare collectibles, expensive wines, commodities, livestock, radio spectrum, used cars, online advertising, even emission trading and many more.
An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called “readers”), theatre, music (in which they are called “listeners”), video games (in which they are called “players”), or academics in any medium. Audience members participate in different ways in different kinds of art; some events invite overt audience participation and others allowing only modest clapping and criticism and reception.
Audiology (from Latin audīre, “to hear”; and from Greek -λογία, -logia) is a branch of science that studies hearing, balance, and related disorders. Audiologists treat those with hearing loss and proactively prevent related damage. By employing various testing strategies (e.g. behavioral hearing tests, otoacoustic emission measurements, and electrophysiologic tests), audiologists aim to determine whether someone has normal sensitivity to sounds. If hearing loss is identified, audiologists determine which portions of hearing (high, middle, or low frequencies) are affected, to what degree (severity of loss), and where the lesion causing the hearing loss is found (outer ear, middle ear, inner ear, auditory nerve and/or central nervous system). If an audiologist determines that a hearing loss or vestibular abnormality is present he or she will provide recommendations for interventions or rehabilitation (e.g. hearing aids, cochlear implants, appropriate medical referrals).
In addition to diagnosing audiologic and vestibular pathologies, audiologists can also specialize in rehabilitation of tinnitus, hyperacusis, misophonia, auditory processing disorders, cochlear implant use and/or hearing aid use. Audiologists can provide hearing health care from birth to end-of-life.
An audit is an “independent examination of financial information of any entity, whether profit oriented or not, irrespective of its size or legal form when such an examination is conducted with a view to express an opinion thereon.” Auditing also attempts to ensure that the books of accounts are properly maintained by the concern as required by law. Auditors consider the propositions before them, obtain evidence, and evaluate the propositions in their auditing report.
The auditory system is the sensory system for the sense of hearing. It includes both the sensory organs (the ears) and the auditory parts of the sensory system.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one’s ongoing perception of a real-world environment, whereas virtual reality completely replaces the user’s real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
An author is the creator or originator of any written work such as a book or play, and is also considered a writer. More broadly defined, an author is “the person who originated or gave existence to anything” and whose authorship determines responsibility for what was created.
In the fields of sociology and political science, authority is the legitimate power that a person or a group of persons consensually possess and practice over other people. In a civil state, authority is made formal by way of a judicial branch and an executive branch of government.
In the exercise of governance, the terms authority and power are inaccurate synonyms. The term authority identifies the political legitimacy, which grants and justifies the ruler’s right to exercise the power of government; and the term power identifies the ability to accomplish an authorized goal, either by compliance or by obedience; hence, authority is the power to make decisions and the legitimacy to make such legal decisions and order their execution.
Autodidacticism (also autodidactism) or self-education (also self-learning and self-teaching) is education without the guidance of masters (such as teachers and professors) or institutions (such as schools). Generally, autodidacts are individuals who choose the subject they will study, their studying material, and the studying rhythm and time. Autodidacts may or may not have formal education, and their study may be either a complement or an alternative to formal education. Many notable contributions have been made by autodidacts.
Automation describes a wide range of technologies that reduce human intervention in processes. Human intervention is reduced by predetermining decision criteria, subprocess relationships, and related actions — and embodying those predeterminations in machines.
Automation includes the use of various control systems for operating equipment such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with reduced human intervention.
Awe is an emotion comparable to wonder but less joyous. On Robert Plutchik’s wheel of emotions awe is modeled as a combination of surprise and fear.
One dictionary definition is “an overwhelming feeling of reverence, admiration, fear, etc., produced by that which is grand, sublime, extremely powerful, or the like: in awe of God; in awe of great political figures.” Another dictionary definition is a “mixed emotion of reverence, respect, dread, and wonder inspired by authority, genius, great beauty, sublimity, or might: We felt awe when contemplating the works of Bach. The observers were in awe of the destructive power of the new weapon.”
In general, awe is directed at objects considered to be more powerful than the subject, such as the Great Pyramid of Giza, the Grand Canyon, the vastness of the cosmos, or God.
Axiology (from Greek ἀξία, axia, “value, worth”; and -λογία, -logia) is the philosophical study of value. It is either the collective term for ethics and aesthetics, philosophical fields that depend crucially on notions of worth, or the foundation for these fields, and thus similar to value theory and meta-ethics. The term was first used by Paul Lapie, in 1902, and Eduard von Hartmann, in 1908. Axiology studies mainly two kinds of values: ethics and aesthetics. Ethics investigates the concepts of “right” and “good” in individual and social conduct. Aesthetics studies the concepts of “beauty” and “harmony.” Formal axiology, the attempt to lay out principles regarding value with mathematical rigor, is exemplified by Robert S. Hartman’s science of value.